Avantgarden studio has embarked on a remarkable journey to breathe new life into the cherished indie gem "Brothers: A Tale of Two Sons" with a remake. In this interview with the development team, we explore the inception of this ambitious project, th
We had the chance to meet Martin O'Donnell and talk about his inspirations, creating the legendary Gregorian chants for the Halo soundtrack, and the future of game music.
Join us as David Fox shares captivating stories about the birth of LucasArts and the enthralling narratives behind some of the industry's most beloved classics.
Renowned video game creator Sam Barlow shares his transformative journey from major AAA franchises like Ghost Rider and Silent Hill to emotionally engaging FMV games like Her Story, Immortality, and Telling Lies.
From GTFO to Cyberpunk: 10 Chambers Shares Insights on Game Development and Den of Wolves
In this in-depth discussion with Naoya Yasuda, Tekken Marketing Producer, and Michael Murray, Tekken Project Producer, we delve into the heart of Tekken 8, exploring its groundbreaking features, characters, and the series' enduring appeal.
In the dynamic world of digital gaming, transforming iconic tabletop experiences into immersive real-time strategy games requires a delicate balance between honoring tradition and embracing innovation. In an exclusive interview with Sandro Sammarco,
Prepare to embark on an extraordinary adventure through the captivating melodies of acclaimed composer Gareth Coker.
On the eve of its 15th anniversary, GOG, the digital distribution platform known for offering DRM-free games, reflects on its journey and the importance of game preservation.
Evolution of Animation: From Knockout Kings to Marvel's Spider-Man 2 - An Interview with Animation Director Robert Coddington
What does an animation director actually do and how has animation technology advanced over the years?
Game Designer Tom Hall Reflects on Early Days, Doom's Inspiration, and Envisioning the Future of Gaming
In an exclusive interview with renowned game designer Tom Hall, he shares insights into his early days as a designer, the inspiration behind Doom, the challenges faced during its development, and the lasting impact of his work on the gaming community
Games today are made by huge teams of developers, and they are not always the work of just one team. How does this kind of collaboration actually work? That's what Peter Sikachev, who is in charge of the rendering team at the new Virtuos Labs - Warsa
Dive into the world of Eorzea with Yoshi-P as he reflects on the journey of Final Fantasy XIV.
We had the chance to catch up with Derek Kirtzic, one of the lead designers on Mortal Kombat 1, to find out more about what's new, the story and why he thinks the series is still so popular.
During the interview, he told us more about the process of composing iconic music for Bethesda's games, revealed his love for Syberia, and explained why he approached Starfield as a philosophical work and not just a game set in space.
Former Game Designer Cliff Bleszinski Launches New Comic Book "Scrapper" - Bridging the Worlds of Video Games and Comics
Step into the extraordinary universe of "Scrapper," the visionary comic book masterpiece brought to life by acclaimed game designer Cliff Bleszinski, renowned for his iconic contributions to the gaming world with titles like Gears of War, Jazz Jackra
The Final Fantasy XIV Fan Festival, held at the Las Vegas Convention Center, proved to be an extraordinary event for fans of the massively popular MMORPG.
Join us as we delve into the world of Hi-Fi Rush and explore the fascinating journey of game director John Johanas.
The upcoming toxic survival game Serum will not only demand the player's time but also impact the community.
A world entwined with toxic serum will come to us in Early Access next year, in the meantime we have at least interviewed its authors!
In a fascinating interview, game designer Warren Robinett opens up about the inspiration and obstacles he encountered while creating Adventure, a groundbreaking video game that paved the way for the action-adventure genre.
In the world of video game music, few composers have left a lasting impact on gamers as profound as Frank Klepacki, the legendary composer behind the Command and Conquer series.
Joris de Man has told us about the process of composing music for video games and how he created the harmonies that have shaped some of our most beloved gaming experiences.
In a few days, Layers of Fear will be released, a new adaptation of a successful horror series created by the Polish Bloober Team in collaboration with Anshar Studios. It's not a direct remake, nor is it a completely new game. Instead, it's more of a
How do you create and play an unorthodox game like Miasma Chronicles made by an unconventionally named studio?
Brief talk with the director of this post-apocalyptic tactical wonder
The PC game was recently released, and we had the opportunity to have a conversation with one of its creators.