Gamescom 2026: How Does 007 First Light Play on Switch 2?8/30/2026
You’ll be able to take the latest Bond and his (also) Slovak mission on the go.
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GTA VI leaker cashed out $250,000 from his cryptocurrency project before the official reveal, which then collapsed8/29/2026
Cyberleek used leaked GTA VI videos to promote his own memecoin. Shortly before Rockstar’s official presentation, he withdrew approximately a quarter of a million dollars from the project.
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ARK 2 Delayed Until 2028, Originally Planned for 20228/29/2026
The studio plans to use the additional time to test technologies and mechanics, while 2028 is not yet a firm release date.
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Gamescom 2026: A Pinball Machine for Your Living Room? Why Not!8/29/2026
Gamescom is mainly about video games, but every now and then you want to try something a little different, such as pinball.
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Gamescom Awards 2026 handed out, CD Projekt RED and SEGA win three awards each8/28/2026
Awards were presented in 19 categories.
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Modders are already testing DLSS5 in other games8/28/2026
The DLL that arrived with the NBA game is already being tested by modders in Skyrim, The Last of Us, and Cyberpunk.
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GTA VI Extended Look Has Arrived8/28/2026
Netflix and Rockstar delivered an almost half-hour preview of GTA VI
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Asha Sharma Discusses the New Console Generation, Hardware Prices, and Backward Compatibility at Gamescom8/28/2026
Asha Sharma of Xbox told the BBC that rising hardware costs will affect the new console generation and access to physical and digital games.
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Building Masterpieces and Navigating Chaos: David Mullich Reflects on Heroes III, Bloodlines, and Four Decades in Game Dev8/17/2026
From the mind-bending psychological challenges of The Prisoner to the dark and thought-provoking narrative of I Have No Mouth, and I Must Scream, and the genre-defining success of Heroes of Might and Magic III, Mullich's work has consistently pushed
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Yoshi-P: FFXIV Housing and Chocobos Are Getting Changes, Evangelion and FF7 Remake Cross-overs are the Biggest Challenges7/27/2026
The FFXIV director discusses Evercold, the Bastion job, major housing and Chocobo updates, ambitious crossovers, and why he has no plans to retire.
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Interview with Richard Bartle: The Psychology of Play and the Future of Virtual Worlds7/22/2026
Legendary designer Richard Bartle on the future of virtual worlds and the true meaning of games.
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Charles Cecil reflects on 30 years of Broken Sword and the future of adventure games7/16/2026
When people talk about the golden age of adventure games, Charles Cecil's name inevitably comes up.
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From Hardcore Henry to World of Tanks: Ilya Naishuller on games, action and filmmaking6/29/2026
Director Ilya Naishuller built his reputation on stylish, energetic action films such as Hardcore Henry, Nobody and Heads of State.
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Thanks to Thronebreakers, P.T. Adamczyk has the best foundations for composing Witcher IV6/18/2026
Intense composing will silence the skeptics.
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Mafia: The Old Country - Man of Honor Shows a Young Salieri and His American Dream6/6/2026
The DLC will focus on two new story chapters set during the “lost year” of protagonist Enzo’s life after joining the Torrisi family, with one of its key highlights being the return of Ennio Salieri – this time in a younger, more impulsive version of
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All the highlights from the US: How the Final Fantasy Festival 2026 in Anaheim rocked5/1/2026
From Bratislava to Anaheim in 22 hours for the biggest Final Fantasy event yet...
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Pixels in the Blood: The Journey of Rob Hewson4/15/2026
In this candid interview, we sit down with Rob to discuss the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple co
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Why GOG Invests in Old Games - and Why Players Keep Coming Back2/26/2026
With initiatives like the GOG Preservation Program and One-Click Mods, the platform is going far beyond simply selling old titles — it’s actively maintaining them, fixing them, and making sure they don’t quietly disappear as technology moves on.
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Over the Top: WWI - World War I with permanent destruction2/18/2026
An interview with Maxim Munnig Schmidt from Flying Squirrel Entertainment about their upcoming multiplayer game.
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Louis Castle on Westwood, Command & Conquer, and a New Secret Game1/30/2026
From the evolution of game development to the role of innovation, this conversation is a rare glimpse into the mind of one of gaming’s true pioneers.
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Crafting Melodies: Grant Kirkhope on Creativity and Inspiration11/11/2025
Meet Grant Kirkhope, a prolific composer known for his iconic contributions to the world of video game music. With a career spanning decades, Kirkhope has left an indelible mark on gaming soundtracks, enriching the experiences of players worldwide.
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Minh “Gooseman” Le on Alpha Response10/7/2025
Bringing Co-Op Action Back to Basics
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The Immersive Power of Sound: Why Audio is Key to Gaming Realism9/30/2025
Alan Davidson shares insights into how JBL is shaping the future of audio, integrating cutting-edge technologies like Dolby Atmos, and ensuring that sustainability is a core focus in product development.
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Expanding the Zone: GSC Game World on S.T.A.L.K.E.R. 2’s Evolution and What Comes Next9/23/2025
For both veterans of the Zone and newcomers still planning their first expedition, there’s much to look forward to.
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From Data to Drama: How NHL 26 Brings Real Players to Life9/12/2025
We spoke with Mike Inglehart, Creative Director of NHL 26, about how this technology is transforming the way players move and play on the virtual ice, the role of community feedback in shaping the game, and how the franchise continues to grow its glo
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