The Remastered Beauty of Broken Sword 1 and the Advent of Broken Sword 68/29/2024
Embark on a journey into the world of game development and storytelling as we sit down with Charles Cecil, the renowned British video game designer and co-founder of Revolution Software.
|
Turning Criticism into Improvement: How CD Projekt RED Rebounded After Cyberpunk 2077's Launch7/26/2024
In this interview, we sit down with Pawel to discuss the invaluable lessons learned during the development of Cyberpunk 2077. Sasko shares insights into the challenges faced, the strides made in response to feedback.
|
Unveiling Baldur's Gate 3: The Art of Crafting an Acclaimed RPG7/12/2024
Having spent three and a half decades playing games and the best part of a decade writing about them, Adam Smith embodies a lifelong passion for gaming. His journey led him to Larian Studios during the nascent stages of Baldur’s Gate 3's production.
|
Sonic Alchemy: Crafting the Musical Universe of Remedy Games - An Interview with Composer Petri Alanko6/10/2024
Step into the realm of sound design and composition with Petri Alanko as he discusses his pioneering work on Remedy Entertainment's groundbreaking titles.
|
Josh Sawyer Reflects on Design Evolution: From Icewind Dale to Pentiment5/29/2024
Josh Sawyer is a name that has been familiar to RPG fans for decades. He's worked on Icewind Dale, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity, and most recently Pentiment.
|
Cord Smith on the dreamy world of indie game Always In Mind4/17/2024
About worlds and stories that aren't afraid of difficult themes like coma.
|
From Narrative Paramedic to Visionary: Rhianna Pratchett on Challenges of Game Writing and Crafting Complex Female Characters3/1/2024
We discussed broader industry themes, including the need for greater diversity and representation in video games and the potential impacts of artificial intelligence on storytelling.
|
Brothers: A Tale of Two Sons Remake Honors Legacy While Embracing Innovation2/22/2024
Avantgarden studio has embarked on a remarkable journey to breathe new life into the cherished indie gem "Brothers: A Tale of Two Sons" with a remake. In this interview with the development team, we explore the inception of this ambitious project, th
|
Crafting the Perfect Atmosphere for Games - Insights from Martin O'Donnell2/8/2024
We had the chance to meet Martin O'Donnell and talk about his inspirations, creating the legendary Gregorian chants for the Halo soundtrack, and the future of game music.
|
LucasArts Co-founder David Fox Reflects on Four Decades in the Gaming Industry2/6/2024
Join us as David Fox shares captivating stories about the birth of LucasArts and the enthralling narratives behind some of the industry's most beloved classics.
|
The Creative Evolution of Sam Barlow: From AAA Franchises to Innovative FMV Games1/17/2024
Renowned video game creator Sam Barlow shares his transformative journey from major AAA franchises like Ghost Rider and Silent Hill to emotionally engaging FMV games like Her Story, Immortality, and Telling Lies.
|
Ulf Andersson and Simon Viklund Discuss GTFO's Conclusion and Tease the World of Den of Wolves12/8/2023
From GTFO to Cyberpunk: 10 Chambers Shares Insights on Game Development and Den of Wolves
|
Tekken 8 Unleashes Revolutionary Graphics and Dynamic Heat System11/12/2023
In this in-depth discussion with Naoya Yasuda, Tekken Marketing Producer, and Michael Murray, Tekken Project Producer, we delve into the heart of Tekken 8, exploring its groundbreaking features, characters, and the series' enduring appeal.
|
Inside the Making of Warhammer Age of Sigmar: Realms of Ruin10/23/2023
In the dynamic world of digital gaming, transforming iconic tabletop experiences into immersive real-time strategy games requires a delicate balance between honoring tradition and embracing innovation. In an exclusive interview with Sandro Sammarco,
|
Gareth Coker Discusses the Art of Creating Enchanting Video Game Soundtracks10/18/2023
Prepare to embark on an extraordinary adventure through the captivating melodies of acclaimed composer Gareth Coker.
|
Celebrating 15 Years of DRM-Free Gaming: GOG's Journey from Nostalgia to Triple A Releases9/22/2023
On the eve of its 15th anniversary, GOG, the digital distribution platform known for offering DRM-free games, reflects on its journey and the importance of game preservation.
|
Evolution of Animation: From Knockout Kings to Marvel's Spider-Man 2 - An Interview with Animation Director Robert Coddington9/18/2023
What does an animation director actually do and how has animation technology advanced over the years?
|
Game Designer Tom Hall Reflects on Early Days, Doom's Inspiration, and Envisioning the Future of Gaming9/13/2023
In an exclusive interview with renowned game designer Tom Hall, he shares insights into his early days as a designer, the inspiration behind Doom, the challenges faced during its development, and the lasting impact of his work on the gaming community
|
Outsourcing, porting and the difference in rendering between game and film9/12/2023
Games today are made by huge teams of developers, and they are not always the work of just one team. How does this kind of collaboration actually work? That's what Peter Sikachev, who is in charge of the rendering team at the new Virtuos Labs - Warsa
|
Final Fantasy XIV's Yoshi-P Reflects on a Decade of Lessons, Storytelling, and Player Engagement9/6/2023
Dive into the world of Eorzea with Yoshi-P as he reflects on the journey of Final Fantasy XIV.
|
In Mortal Kombat 1, what did Liu Kang screw up in the new universe?9/5/2023
We had the chance to catch up with Derek Kirtzic, one of the lead designers on Mortal Kombat 1, to find out more about what's new, the story and why he thinks the series is still so popular.
|
Inon Zur: Crafting the Emotional Pulse of 'Fallout,' 'Syberia,' and 'Starfield'9/4/2023
During the interview, he told us more about the process of composing iconic music for Bethesda's games, revealed his love for Syberia, and explained why he approached Starfield as a philosophical work and not just a game set in space.
|
Former Game Designer Cliff Bleszinski Launches New Comic Book "Scrapper" - Bridging the Worlds of Video Games and Comics8/8/2023
Step into the extraordinary universe of "Scrapper," the visionary comic book masterpiece brought to life by acclaimed game designer Cliff Bleszinski, renowned for his iconic contributions to the gaming world with titles like Gears of War, Jazz Jackra
|
Final Fantasy XIV Fan Festival: A Celebration of Passion, Surprises, and Unforgettable Performances8/3/2023
The Final Fantasy XIV Fan Festival, held at the Las Vegas Convention Center, proved to be an extraordinary event for fans of the massively popular MMORPG.
|
Game Director John Johanas Discusses the Creation of Hi-Fi Rush and its recent update7/14/2023
Join us as we delve into the world of Hi-Fi Rush and explore the fascinating journey of game director John Johanas.
|