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Far Cry Primal 1.3 is online, adds Survivor mode and Ultra HD textures4/12/2016
New patch adds hardcore Survivor mode, Permadeath to Far Cry Primal and Ultra HD textures for PC version of the game.
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New patch adds hardcore Survivor mode, Permadeath to Far Cry Primal and Ultra HD textures for PC version of the game.
Far Cry: Primal – Patch 1.3 Changelog:
NEW – Survivor Mode
– Available in New Gameplay Options when starting a New Game
– New – Stamina Bar added
— Stamina depletes slowly during gameplay
— Stamina depletes faster when walking/running/being in combat
— Fast travel consumes stamina
— Stamina can be regenerated by sleeping and eating food recipes
— Manual heal and fast travel costs stamina
— Low stamina slows down movement and health regen. At 0 stamina, manual heal and fast travel are disabled.
– Tamed Beasts
— New – Permadeath for Tamed Beasts
—- If a Beast dies, the player must find and tame a new one
—- This also applies to Legendary Beasts, they can never be found again if they die
—- Skinning a Beast after they die gives you a skin
— New – Beast riding fatigue introduced – After some time of continuous riding, mounted Beast will start taking damage
— In order to activate the taming option for Sabretooth Tigers, Brown Bears and Cave Bears, you must first inflict them serious damage
— Non-legendary tamed Beasts health has been reduced
— Owl attacks and bomb drops have been disabled
– World/Resources
— Less natural resources are available in the world and less are looted when gathering
— Less daily resources added to the Reward Stash from Wenja population level
— Resources in the Reward Stash can only be withdrawn at the Village Stash
— Requirements for rare animal skins have been reduced when upgrading huts
— Night lasts longer and is darker
— Campfire Fast Travel points are no longer unlocked by default when claiming a bonfire
– Skills
— XP Curve has been adjusted to be more progressive
— Certain “over-powered” skills have been removed
— Effects of other skills have been re-balanced
— Skill points cost has been rebalanced
– Gameplay
— Bow tension added requiring players to pull back the arrow all the way to get maximum impact
— Weapon durability has been tweaked to be more realistic when thrown weapons hit hard or soft surfaces
— Weapons are consumed more quickly by fire
— Less slow-motion effect from the Weapon Wheel, Food Grid and Beast Grid
— Crafting ammo in the Weapon Wheel now requires a hold to craft
— Most bag capacity has been reduced
— Player’s health regen speed has been reduced
— Some healing recipes now require red leaves in addition to green leaves
— Cold depletion rate has been increased
— Fully upgraded Winter Clothes no longer offer total protection from the cold
— Weapons on fire will extinguish when swapping between weapons (Expert difficulty only)
— Fast Travel now costs Stamina and Meat, proportionally to distance
— Mini-map has been removed
— Shaders on tagged enemies have been removed
— Several UI options have been set to off by default to increase immersion, (but can be re-enabled)
— Hunter Vision duration has been set to 20s be default (duration can now be modified in the settings)
— Fog of war reveal radius has been reduced
— Can only Save & Quit when not in Combat
— Game difficulty cannot be changed once started in Survivor Mode with Permadeath
– AI/Wildlife
— Enemies are more reactive and aggressive in combat
— Wildlife detects you more easily
— Blood trails from wounded animals are harder to track
— Reduced overall animal density during the day, and increased density of predators at night
— Reduced human density and frequency of Wenja events
— Wenja fighters are less resilient
— Predators no longer show up in Hunter Vision unless they are aggressive toward the player, dead or a Tamed Beast
— Reduced health for Legendary Beasts, Batari and UllNEW – Permadeath
– Available in New Gameplay Options when starting a New Game with Survivor Mode turned On
– Three Options Available – Off, On, Second Chance
— Off – You respawn when you die
— On – The game is over when you die
— Second Chance – You only respawn if you completed enough of the game since your last death, (every 3% as depicted in the player’s overall progress)
— Failing during Tensay’s Vision missions does not count as dying. (You’re dreaming after all)Stability and Performance
– Fixed an issue where player could lose their inventory when swapping weapons in specific conditions
– Fixed some specific, low occurrence crashesGameplay
– New Option in Gameplay Menu – Hunter Vision Duration – Can toggle the duration of Hunter Vision (Default/20s/30s/Infinite)