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Legendary developer John Romero launches kickstarter for fps game Blackroom4/25/2016
John Romero and Adrian Carmack reunite to make BLACKROOM, a visceral, action-packed FPS set in a holographic simulation gone rogue.
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John Romero and Adrian Carmack reunite to make BLACKROOM, a visceral, action-packed FPS set in a holographic simulation gone rogue.
John Romero and fellow id Software co-founder Adrian Carmack proudly announce BLACKROOM™, a visceral, varied and violent shooter that harkens back to classic FPS play with a mixture of exploration, speed, and intense, weaponized combat. Use fast, skillful movement to dodge enemy attacks, circle-strafe your foes, and rule the air as you rocket jump in the single- and multiplayer modes. BLACKROOM launches with unique multiplayer maps and robust modding support for the community to make diabolical creations of their own design - Coming Winter 2018 to PC!
Platform - PC and Mac (DRM Free + Steam)
Release Date - Winter 2018
Genre - FPS
Single-Player Campaign - 10 Hours, Leaderboard Challenge Modes
Multiplayer - Co-op, 1-on-1 Deathmatch, Arena
Multiplayer Maps - 6 Built In + Community Maps
Fully Moddable, Run Dedicated Servers, Create Maps
New Soundtrack by acclaimed metal guitarist George Lynch
BLACKROOM is the FPS you have been waiting for: a return to fast, violent and masterful play on the PC. In BLACKROOM, you reign supreme in a variety of multiplayer modes, including co-op, 1-on-1 deathmatch and free-for-all arena in a motley mix of locations including hardcore military sims, hellish infernos and interstellar space. If you prefer a single-player experience, delve into an intense 10+ hour campaign, spanning wildly varied environments, from ruined Victorian mansions to Wild West ghost towns to treacherous pirate galleons and beyond.
BLACKROOM is the FPS you know we can make. Master fast, skillful movement with rocket jumping, strafe jumping and circle strafing. Wield intricately balanced weapons where each one has a specific use and does the damage that makes you feel good. Challenge yourself with expert abstract level design, invented and perfected by John Romero and fully realized by Adrian Carmack’s dark and unique style. Master six built-in multiplayer maps, as well as countless maps created by the community. In BLACKROOM, Romero is designing every level.
BLACKROOM is what the FPS community asked for. Community is and has always been at the core of FPS, and BLACKROOM allows for an incredible range of modding opportunities. Beyond the levels in the game, extend your experience with full mod support (no additional DLC or subscriptions) and dedicated servers. Put your skills to the test in Challenge Modes (speedrunning and more) that present unique and demanding goals.
BLACKROOM is unique because it is shifting. Change your environment from within the game with the proprietary Boxel, a device only allocated to HOXAR engineers. Influence the environment, your weapons and your enemies.
BLACKROOM is metal. It features a new soundtrack and compositions by acclaimed metal guitarist George Lynch, frequently cited as one of the best metal guitarists in the world.
BLACKROOM™ takes place at one of the world’s leading tech companies, HOXAR™. HOXAR has created a technology that allows people to be anywhere at any time, creating fully-realized holographic worlds that are indistinguishable from reality, all inside of a giant black room.
Finding early favor amongst military and police organizations, BLACKROOM continues to be prized for its life-like ability to train specialists against the horrors of war and urban terror. Even commercial clients have lined up to develop HoloSims that might terrify adults and delight children. Now, though, simulations are being twisted and warped into each other, and blending with something even more sinister.
In the single-player campaign, you step into the shoes of Dr. Santiago Sonora, Chief hNode Engineer at HOXAR. When testing of their new, leading-edge Predictive Memory technology reveals troubling anomalies that blend the real world with the virtual, you’re sent in with both Boxel and gun to investigate and are swept across a staggering and dangerous array of simulations. Peering into your mind and tapping into your deepest memories and fears, however, it’s clear that the BLACKROOM is not all fun and games.
Your combat and perceptual skills will be put to the test as you run, gun and strafe your way through BLACKROOM’S abstract and sometimes surrealistic levels. Lifts, switches, secret rooms, and twisted hidden passageways challenge your skill. Increasingly, more depraved and terrifying aberrations enter the world around you. Are you prepared to destroy what BLACKROOM has made real? Or will you lose sense of what is real and what is not within BLACKROOM?