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Gameplay video from cancelled Call of Duty Roman Wars7/6/2016
Gameplay from cancelled pitch for Call of Duty set in Roman empire.
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Gameplay from cancelled pitch for Call of Duty set in Roman empire. Game was in works in Vicarious Visions.
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“I really thought an ancient warfare game would do well, re-skinned with the Call of Duty engine,” says Polemus. “Basically we were following Julius Caesar’s Tenth Legion – his special forces during those times - and we were doing a one level prototype based on the Battle of Alesia. So we built the one mission based on that. We had everything from riding horses, to riding an elephant, to working with catapults. All done in the Unreal Engine for rapid prototyping”.