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Zelda: Ocarina of Time Remake Already Reaches 60 FPS on PC Emulators

The The Legend of Zelda: Ocarina of Time remake, released on Nintendo Switch 2 on November 5, has already been running on PC emulators. The developers of the Lichii and Eglantine emulators have made significant progress in just one day. While early attempts reached only 20 to 30 FPS and had major graphical glitches, newer versions can now run at 60 FPS in some areas.

The Lichii emulator can smoothly render the opening area and Great Deku Tree. One user even reports a stable 60 FPS at 4K resolution, with most graphical issues now gone. However, occasional stutters and brief freezes remain. Eglantine is still struggling with texture flickering, lighting issues, and audio sync problems. These are things that still need to be ironed out, but it’s decent performance for the first day after release.

By contrast, the Hookshot port runs natively on Windows without emulation. It uses static recompilation, with the code converted to C and compiled for Windows. You can run your own copy of the game directly on PC. The creator is still fine-tuning the graphics, but this version works much better. Plus, with frame generation, it can reach 120 FPS.

Getting Zelda running the very next day shows just how much Switch 2 emulation—and the scene as a whole—has advanced recently. Could GTA VI be next?

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