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                     1/8/2016 
                    New issue of Gameinformer shows some new details. 
                    
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            [added 1/8/2016
  for  PC,XBOX ONE,PS4       ]
            
            
                
                
                
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New issue of Gameinformer shows some new info.
- BFG and Chainsaw aren't on the weapon wheel since they're used in specific scenarios, Chainsaw is on D-Pad down and BFG is on X. Seems like they're treating the BFG as a panic button.
 
- Weapons have mods you can find, ex. a remote detonation mod for the rocket launcher
 
- Plot premise seems similar to Doom 3. A character named Dr. Olivia Pierce appears on a video suggesting she unleashed the demons as some kind of religious cult thing.
 
- On-screen enemy count isn't numbered but described as "a demon avalanche", "bloodbath"
 
- Chainsaw is a one hit kill on most enemies, multiple on bigger enemies like the Mancubus, power cells are limited
 
- Colored keycards and backtracking for secrets. WOW!!!!!!!!!!!!!!
 
- Some locations: Lazarus Facility, Martian surface, Titan's Realm (as seen on the cover)
 
- Permanent character upgrades that allow you to swap weapons and mantle more quickly, increase ammo and health capacity
 
- Swappable perk "runes", ex. one gives you a stackable temp speed boost after melee kills
 
- Hell is more vertical than the UAC facility
 
- Enemies have weak point, ex. the pinky demon is armored in front and soft in the butt
 
- An enemy type only described as "a summoner"
 
- As suspected, idTech 6 appears to be very similar to idTech 5 but with a completely new PBR renderer
 
- Plans to offer "sliders and multi-sampling options" for PC players. Only time in the article PC is mentioned specifically.
 
- Multiplayer mode called Warpath, an domination style mode where the control area drifts around the map
 
- Clan Arena mode, this is just team Last Man Standing.
 
- Swappable "hack modules" are earned through MP progression, ex. Supply Timer that shows spawn timers for pickups on screen. Apparently none of them throw off the competitive balance.
 
- Apparently multiplayer has more guns than single player, including a "lightning gun", this might be GI assuming based on what was offered in the demo portions though.
 
- Namedrops of old Doom WADs followed by statement implying that they won't be releasing mod tools outside of SnapMap because of accessibility consoles. seems like kind of a big fuck you.
 
- Examples of modes made in SnapMap: tower defense, moddy single-player missions, VIP escorts, racing challenges
 
- Moddable enemy AI to some extent
 
- SnapMap stuff is all shared on SmartHub, categories like top rated and most played, user profiles, seems a lot like Mario Maker
 
- All SnapMap creations are small instruction files, you can probably forget about custom textures and rooms and whatnot
 
- Still spring release date