|
|
Gamescom 2026: Wardogs will let you onto its battlefields in just a few days9/2/2026
One hundred players, three teams and a map where money is the only thing that matters
|
Fans of military-themed tactical FPS games will certainly have plenty to look forward to this year, as the relatively promising title Wardogs is nearing release. The game was announced in February this year and has attracted an unusually high level of interest since then. According to its creators, the closed beta that started on August 22 drew nearly half a million players and surpassed 100,000 concurrent players on Steam. The game has more than one million wishlists, which is a figure worth noting for a title from a mid-sized studio without the marketing budget of an AAA giant. It enters Early Access on September 10, 2026, and during a Gamescom presentation, we took a look at what has attracted so many players to the game. At first glance, however, it is a fairly unconventional FPS title featuring a map spanning up to 256 square kilometers, three teams and one hundred players fighting for dominance over the battlefield, with money being the only thing that will truly matter.
Wardogs does not place you in a specific conflict between good and evil, but in a setting where war stopped being about ideology long ago. The story takes place in the devastated industrial mountains of Eastern Europe, specifically in a fictional location inspired by present-day Georgia. You will see abandoned factories, crumbling housing estates, concrete infrastructure skeletons and mountain roads that lead nowhere. It is an environment that does not feel like a battlefield built for a game, but like a place where someone once lived and left. The visuals look fairly good for a multiplayer title, although the overall presentation leans toward brighter tones and colors with lower contrast, making enemy characters more visible and less likely to disappear into cover. The game features a well-designed tutorial that teaches you both the basic controls and the individual ballistic mechanics. The game includes an advanced ballistic system and simulation, making not only the shooting and weapon-handling animations feel realistic, but also the behavior of the bullets themselves.
Bullets can ricochet off solid materials, such as steel containers, and can still hit and neutralize an enemy after bouncing off them. If you gain enough experience and develop a good sense of ricochet angles, you can be extremely dangerous even to players hiding in normally inaccessible areas. You will therefore have to take cover from unusual directions as well. The shooting also feels good from an audio perspective, with the weapons sounding realistic enough. Players and fans of tactical shooters will certainly appreciate the penetration capabilities of higher calibers, which allow you to shoot through solid walls much like in real life. This can seriously disrupt the tactics of more action-oriented players looking for fast-paced action. The fact that the game will require teamwork does not help either, as otherwise your life expectancy on the battlefield will be very short. Death will not only cause problems for your teammates, however—you will also lose both the money earned during that game and all the equipment you purchased. A few unfortunate mistakes can therefore force you to play with the cheapest equipment while trying to earn money and improve your chances of survival. The game also offers clear and detailed statistics so that you can keep track of exactly what effects your chosen equipment loadout will have.
In addition to better weapons, upgrades and weapon attachments, you will also be able to purchase protective gear, such as kevlar vests that provide greater protection, as well as medkits and bandages for treating injuries. Do not forget, however, that the more equipment you carry, the heavier you will be, making you slower and louder. You will be able to withstand more damage, but on your own you will be an easy target for fast, lightly armed units. As if that were not enough, the game also features several interesting vehicles, and it will financially reward team players who responsibly fulfill their roles, such as transporting their units to enemy lines. In addition to helicopters, the game will offer self-propelled howitzers, which I personally found very enjoyable to use. Their enormous range allows you to fire practically anywhere on the map after properly aiming, providing destructive fire to clear a path for your teammates or cover their tactical retreat. Firing is not easy, however, and you will have a hard time aiming and setting the correct angles. After firing, you will be able to follow the projectile’s entire flight path, allowing you to adjust your next shot based on its point of impact. During the flight, a minigame will also start, allowing you to reload your next round more quickly.
As expected, following Battlefield’s example, the game will offer multiple classes and specializations, with each class providing several specialized pieces of equipment. In the sandbox battlefield, however, there will be a smaller mobile zone in addition to the main combat area. You will be able to earn more money for each kill there, but it will also be far more dangerous, with a high concentration of players using an aggressive playstyle. You will also be able to build various fortifications, obstacles, machine-gun nests and mortars, as well as other elements of battlefield infrastructure. The game therefore falls somewhere between Battlefield and Arma, while the creators promise that it will contain no form of pay-to-win mechanics, battle pass or microtransactions. The Early Access release is scheduled for September 10, both on PC and PlayStation 5. We will see how the game performs during its first few months, but its realistic shooting and realistic vehicle and helicopter controls could attract a large portion of the genre’s fans.