From Show to Game: Jonathan Rush Reflects on the Influx of New Players to Fallout 7610/31/2024
In a world where gaming and storytelling intertwine, Fallout 76 continues to evolve, welcoming a fresh wave of players inspired by the success of Amazon's Fallout series. Jonathan Rush, the creative director behind the title, shares his insights on h
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How NHL 25 Balances New Features with Core Gameplay: Developers Reveal Key Challenges10/23/2024
In this interview, Mike Inglehart, the Senior Game Design Director, shares insights into the development process of NHL 25.
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Cloud Power, Helicopter Physics, and Avionics: A Deep Dive into Microsoft Flight Simulator 202410/8/2024
This in-depth interview covers the challenges of optimizing the game for both PC and console, the intricacies of helicopter physics, innovations in avionics and flight planning, and the new career mode designed to appeal to both seasoned simmers and
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Casper Van Dien on Embracing Johnny Rico in Starship Troopers: Extermination – 'A Dream Come True!'9/27/2024
Starship Troopers: Extermination perfectly captures why the film has become such a cult hit. It also helps that the game features renowned actor Casper van Dien in the key role of General Johnny Rico.
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How Real-World Events Shaped the Story and Content of S.T.A.L.K.E.R. 29/20/2024
Slava Lukyanenka, the producer and creative director of S.T.A.L.K.E.R. 2: Heart of Chornobyl, offers an insightful look into the development of the much-anticipated sequel.
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Starfield’s ‘Shattered Space’ Expansion Promises Darker Tones and New Challenges9/10/2024
The developers have said that they want to create a completely different experience from the base game. And what can we expect from this anticipated expansion? This was revealed to us at Gamescom by Tim Lamb, producer of the game.
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The Remastered Beauty of Broken Sword 1 and the Advent of Broken Sword 68/29/2024
Embark on a journey into the world of game development and storytelling as we sit down with Charles Cecil, the renowned British video game designer and co-founder of Revolution Software.
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Turning Criticism into Improvement: How CD Projekt RED Rebounded After Cyberpunk 2077's Launch7/26/2024
In this interview, we sit down with Pawel to discuss the invaluable lessons learned during the development of Cyberpunk 2077. Sasko shares insights into the challenges faced, the strides made in response to feedback.
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Unveiling Baldur's Gate 3: The Art of Crafting an Acclaimed RPG7/12/2024
Having spent three and a half decades playing games and the best part of a decade writing about them, Adam Smith embodies a lifelong passion for gaming. His journey led him to Larian Studios during the nascent stages of Baldur’s Gate 3's production.
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Sonic Alchemy: Crafting the Musical Universe of Remedy Games - An Interview with Composer Petri Alanko6/10/2024
Step into the realm of sound design and composition with Petri Alanko as he discusses his pioneering work on Remedy Entertainment's groundbreaking titles.
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Josh Sawyer Reflects on Design Evolution: From Icewind Dale to Pentiment5/29/2024
Josh Sawyer is a name that has been familiar to RPG fans for decades. He's worked on Icewind Dale, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity, and most recently Pentiment.
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Cord Smith on the dreamy world of indie game Always In Mind4/17/2024
About worlds and stories that aren't afraid of difficult themes like coma.
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From Narrative Paramedic to Visionary: Rhianna Pratchett on Challenges of Game Writing and Crafting Complex Female Characters3/1/2024
We discussed broader industry themes, including the need for greater diversity and representation in video games and the potential impacts of artificial intelligence on storytelling.
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Brothers: A Tale of Two Sons Remake Honors Legacy While Embracing Innovation2/22/2024
Avantgarden studio has embarked on a remarkable journey to breathe new life into the cherished indie gem "Brothers: A Tale of Two Sons" with a remake. In this interview with the development team, we explore the inception of this ambitious project, th
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Crafting the Perfect Atmosphere for Games - Insights from Martin O'Donnell2/8/2024
We had the chance to meet Martin O'Donnell and talk about his inspirations, creating the legendary Gregorian chants for the Halo soundtrack, and the future of game music.
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LucasArts Co-founder David Fox Reflects on Four Decades in the Gaming Industry2/6/2024
Join us as David Fox shares captivating stories about the birth of LucasArts and the enthralling narratives behind some of the industry's most beloved classics.
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The Creative Evolution of Sam Barlow: From AAA Franchises to Innovative FMV Games1/17/2024
Renowned video game creator Sam Barlow shares his transformative journey from major AAA franchises like Ghost Rider and Silent Hill to emotionally engaging FMV games like Her Story, Immortality, and Telling Lies.
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Ulf Andersson and Simon Viklund Discuss GTFO's Conclusion and Tease the World of Den of Wolves12/8/2023
From GTFO to Cyberpunk: 10 Chambers Shares Insights on Game Development and Den of Wolves
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Tekken 8 Unleashes Revolutionary Graphics and Dynamic Heat System11/12/2023
In this in-depth discussion with Naoya Yasuda, Tekken Marketing Producer, and Michael Murray, Tekken Project Producer, we delve into the heart of Tekken 8, exploring its groundbreaking features, characters, and the series' enduring appeal.
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Inside the Making of Warhammer Age of Sigmar: Realms of Ruin10/23/2023
In the dynamic world of digital gaming, transforming iconic tabletop experiences into immersive real-time strategy games requires a delicate balance between honoring tradition and embracing innovation. In an exclusive interview with Sandro Sammarco,
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Gareth Coker Discusses the Art of Creating Enchanting Video Game Soundtracks10/18/2023
Prepare to embark on an extraordinary adventure through the captivating melodies of acclaimed composer Gareth Coker.
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Celebrating 15 Years of DRM-Free Gaming: GOG's Journey from Nostalgia to Triple A Releases9/22/2023
On the eve of its 15th anniversary, GOG, the digital distribution platform known for offering DRM-free games, reflects on its journey and the importance of game preservation.
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Evolution of Animation: From Knockout Kings to Marvel's Spider-Man 2 - An Interview with Animation Director Robert Coddington9/18/2023
What does an animation director actually do and how has animation technology advanced over the years?
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Game Designer Tom Hall Reflects on Early Days, Doom's Inspiration, and Envisioning the Future of Gaming9/13/2023
In an exclusive interview with renowned game designer Tom Hall, he shares insights into his early days as a designer, the inspiration behind Doom, the challenges faced during its development, and the lasting impact of his work on the gaming community
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Outsourcing, porting and the difference in rendering between game and film9/12/2023
Games today are made by huge teams of developers, and they are not always the work of just one team. How does this kind of collaboration actually work? That's what Peter Sikachev, who is in charge of the rendering team at the new Virtuos Labs - Warsa
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