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Mass Effect Has Become a Luxury EA Can’t Afford, Analysts Explain BioWare’s Demise

The closure of BioWare and cancellation of the new Mass Effect has raised many questions about the future of Electronic Arts and its gaming franchises. While fans still hope that Mass Effect or Dragon Age might end up with another publisher, analysts see the situation as considerably bleaker. They say BioWare was practically doomed before EA’s $55 billion acquisition was completed. The reason is not just the performance of its latest games, but above all how the company plans to operate under its new owners.

Gaming industry analyst Joost van Dreunen told IGN that traditional franchises like Mass Effect have likely become prestige projects in EA management’s eyes. They may be hugely important to players and to gaming history, but they cannot guarantee the steady, predictable revenue the company needs.

“Even before the acquisition, EA was focused on building recurring revenue, and the new owners are focused on sports games, live service, and new markets such as Asia. Even if Mass Effect and Dragon Age were fantastically successful, management would still insist on a predictable flow of money. That makes franchises like Mass Effect prestige projects,” van Dreunen said.

The key problem is the financial burden created by EA’s acquisition. According to van Dreunen, the company now has around $18 billion in debt, with interest payments alone costing it about $1.8 billion a year. That is even more than its annual EBITDA, which the analyst estimates at around $1.5 billion. EA has also reportedly promised creditors it would cut annual costs by $700 million to service that debt.

In this environment, even a legendary studio with a 30-year history becomes an item on the balance sheet. “A 50-person team working on a game that’s still years away from release is the easiest thing to cut, regardless of its legacy,” the analyst explained.

Van Dreunen therefore called BioWare’s closure an entirely predictable move and a typical consequence of an acquisition financed through substantial borrowing. Piers Harding-Rolls of analytics firm Ampere Analysis shares a similar view.

The situation may not end with BioWare, either. Van Dreunen expects further layoffs in the coming months. An internal EA announcement has already hinted at a smaller team working on skate. and a pause on one of the The Sims projects. The analyst expects EA’s company-wide meeting between management and employees in November to bring more bad news.

The future of BioWare’s franchises also remains uncertain. Some fans hope EA will sell the rights to Mass Effect or Dragon Age to another publisher that could revive them. Van Dreunen, however, warns that while these franchises are well-known and valuable, they are also too expensive for most potential buyers. Developing them further would also require huge investments and years of work.

Even major companies with experience making large-scale RPGs may not be interested in such an acquisition. He cited CD Projekt RED as an example: the company is already working on its own demanding projects, including The Witcher 4 and a Cyberpunk sequel. A sale of the rights is not entirely out of the question, but analysts do not consider it very likely.

Harding-Rolls also explained why BioWare’s demise has struck such a chord. Over three decades, the studio made games with deep stories and characters that players grew attached to. The original Baldur's Gate, Neverwinter Nights, and Star Wars: Knights of the Old Republic helped define the genre, and Mass Effect later resonated with another generation of players.

That is the paradox of the whole situation. BioWare left a huge cultural mark on the gaming industry, and its franchises remain among the best-known RPGs. But in EA’s current financial situation, that is clearly not enough. According to analysts, what matters is not just how much a game can earn, but above all how quickly and consistently it can bring in money. By that measure, large story-driven RPGs are at a significant disadvantage.

Zdroj: www.ign.com

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