The next patch for Halo Wars 2 is being readied for release with an ETA of next week. This update will launch in conjunction with the next DLC leader and includes a variety of fixes and improvements.
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The next patch for Halo Wars 2 is being readied for release with an ETA of next week. This update will launch in conjunction with the next DLC leader and includes a variety of fixes and improvements.
New Feature: Support for HDR lighting is now enabled for players with compatible hardware! Stability
Players should no longer have a chance of loading into the game without the ability to issue any commands
Fixed a crash that rarely occurred after signing in on the Main Menu
Fixed a crash when playing against AI in Firefight or Skirmish mode
Fixed a desync that could occur in ranked 2v2 games
Fixed a crash on “Last Stand” that could occur from loading from an old save from a previous release
Fixed a crash that could occur when attacking the first barricade in the Prologue
Gameplay:
Added allied view indicator to the mini-map
Added 2 new themes to “Proving Ground” Blitz map
Made “Restoration Drones” get more expensive when it is upgraded to its 3rd tier
Adjusted the Foundry so that its always hit by Hunters' and Marines' upgraded projectiles when attacked
Added better “Combat Salvage” visual effects when a unit dies and is immediately built back at base
Removed an exploit with “Combat Salvage”
Reworked a targeting exploit that could occur with using “Extraction”
Pelicans and Darts should no longer leave floating lights above bases
Made it so that “Ghost in the Machine” would no longer disable Colony’s “Combat Repair” on the units it borrowed
Spartans no longer strip upgrades from vehicles they hijack
Some tech upgrades were not applying completely to some units
Fixed an issue with moving units not properly attacking Garrisoned units
Units teleported off the map are now teleported back to your base
Spartans no longer increase the level of units they hijack
Localization/Accessibility:
Made card pack descriptions show up in the appropriate language for France and Taiwan
Added text to the Pelican Transport level 2 when selected on the leader power radial
Audio:
Added “Upgrade Complete” voice over for various leaders that was missing
Adjusted the audio to the Forerunner structure on Highway to remove the high frequency that could be unpleasant to hear
Audio/music should no longer drop from games played through a playlist
Locust beam is no longer audible in the fog of war
Hellbringers should no longer play Kinsano voiceover when being attacked by an enemy Spartan
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